A downloadable game for Windows, macOS, and Linux

Nine Lives is a top-down action survival game where the player takes control of a house cat trapped inside a veterinary clinic during a zombie outbreak. After waking up in an eerie, silent vet room, the cat discovers that the building has been overrun by infected humans. The player must explore the clinic, fight zombies, locate their owner, and guide them safely to the exit where they are safe at last -- or so they thought!

The game follows a short linear survival experience with multiple areas, beginning in the clinic, until the escape where the player must now navigate through the city, locate the owner's car keys, and drive away. Meanwhile facing what feels like the end of the world, the player must protect the owner from these zombies. The cat has nine hearts, while the owner only has four, making careful movement and combat important.

How To Play

The goal of the game is to survive the veterinary clinic, rescue the owner, find the exit, escape, and now find the car keys to truly escape the city.

Controls:

WASD — Move 

Left Mouse Button - Claw Attack

E - Pick up or use item

F - Command Human

Combat

The cat can use quick claw attacks or stronger bite attacks.  Zombies attack by getting close to the player or the owner, and each hit removes one heart.

If the cat or the owner loses all hearts, the level restarts. On restart, the key, owner, and zombies are reset.

Team Members and Roles

Hailey Rock — Art / Models / Animation / Scene Design 

Ilya Webster — Level Design / Core Mechanics / Character Design / World-Building 

Adriana Slack — Level Design / Enemy Design / Game Design Support 

Gabe Williams — Programmer / Main Mechanics / GUI Support 

Alexandra Rosas — Level Design / Art Direction Support 

Brissais Hidalgo — Sound Designer / Sound Effects / Environmental Audio 

Art

  • Kenny Art
  • OpenGameArt assets (furniture)
  • Unity Asset Store (blood and animals kennels)
  • Character models by Hailey Rock

Post-Mortem

  • Issues with Owner ai not following player through certain doors or walkways
  • Issues with sounds not working in First Level
  • Issues with Health UI not displaying properly
  • Some Zombie hit boxes are not working properly
  • Attack animation display issues
  • Sounds are working properly in Second Level
  • Hide mechanics for Second Level work
  • Minor player animation issues in Second Level
  • Level design and art for both levels is complete
  • Changes to where the exit door for First Level was located

Download

Download
CPI211_FinalProjectSubmission.zip 71 MB

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